Yes...I can definitely improve upon this.
Project Venice was an unannounced title in progress at Carbine. As part of an internal game jam, an engineer wanted to collaborate in designing a match 3 game that would tie in with the core gameplay of Venice “somehow”. The initial request was: “can you make this look prettier?”
In order to make the process go more smoothly, I asked for a list of requirements for this game, which were the following:
Designed for iPad pro specs, landscape mode only
Daily loot box screen
Store for upgrade
As I only had two weeks to do this, I had to work quickly. In addition to providing UI assets, I decided to make a more useful navigation that would serve the overall vision and make sense of the game's purpose. I began by drafting a quick User Flow to map out the desired functionality.
After receiving feedback and adjusting scope to work within time constraints, I created some wireframes to demonstrate what a normal click-through would look like. (Clickable prototype available below.)
Before the project ended, I worked with a "painterly grunge" style for visual fidelity.